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Patch Notes

Reported update notes, made readable

Secondary-source research grouped by category. No exact official changelist is recorded, so every reported remaster item remains verification pending.

Verification pending

Last checked: September 29, 2026

Secondary-source research only. No exact CD PROJEKT RED announcement or changelist URL is recorded, so release status, timing, features and compatibility are unverified.

Returning player essentials

  • Your skill points are reset. Plan to rebuild your character in the new tree.
  • Secondary reporting describes a free upgrade; exact official verification is pending.
  • On PC, update graphics drivers first — system requirements have changed.
  • Stuck on Wine is Sacred? The fix won't repair an already-blocked save; load an earlier one.
  • Reforge lets you keep a favourite look on stronger gear.

39 matching notes

Visuals & Rendering

  • New shading model, reworked tone mapping, bloom, and image-based lighting.

  • Textures and models updated using assets from The Witcher 3 HD Reworked Project.

  • Better grass and foliage lighting; improved terrain and material rendering.

  • Refreshed visual effects for Signs (including upgraded versions) and new skill effects.

  • Native DirectX 12 rendering with multithreading.

  • GTAO added as an ambient occlusion option; HDR calibration panel expanded.

  • Ray-traced HairWorks, improved motion blur and subsurface scattering on skin.

Gameplay & Skill Tree

  • Affects saves/builds

    Skills reorganised into a tree; each skill has three ranks and unlocks through prerequisite skills. Your skill points are reset.

  • Affects saves/builds

    Skill values, effects, and synergies rebalanced; some skills renamed.

  • Reforge: change gear appearance without changing stats, offered by master craftsmen Yoana and Hattori. Blood and Wine dyes carry over.

  • Combat behaviour polished for all non-boss monsters.

  • Cantering/galloping now toggles on press; new horse input sensitivity slider.

  • Smoother Geralt movement, climbing, vaulting, gap-closers, and new finisher and idle animations.

  • Improved target-lock switching when moving the camera in combat.

Interface & Quality of Life

  • Meditation shows a timelapse instead of a menu screen.

  • Map makes switching tracked quests easier; untracked quests get a distinct marker.

  • Option to hide herbs, boats, and corpses on the minimap.

  • Quest updates combined into a single notification; optional loot feed and grouped loot window.

  • Item tooltips in the loot window. "HUD Configuration" renamed to "Interface".

  • Shorter, more focused tutorials.

  • Quick combat disengage: hold dodge to unlock target, then sprint away.

  • Loot can be collected without dismounting Roach.

Photo Mode

  • Place other characters, set poses, expressions, and where they look.

  • Placeable lights and props; environment, weather, and time-of-day controls.

  • Camera lock, saved camera presets, aspect ratios, first-person camera, collision toggle.

  • Rule-of-thirds guides, optional cinematic bars, option to hide nearby NPCs.

  • Exit confirmation prompt; visible mouse cursor on PC.

Accessibility

  • New Accessibility section in Settings, gathering existing options in one place.

  • Ukrainian text localisation added.

  • Bard's Ballad preset (available with Just the Story difficulty or later from Accessibility), with toggles such as vitality regeneration boost, infinite breath, unlimited gear and boat durability, ignore item weight, faster boats, and toggle Witcher Sense.

Modding

  • Cross Platform Mod Support via mod.io, found under Mods on the main menu; requires linking a CD PROJEKT RED Account.

  • Engine and interface improvements for REDkit.

Platforms

  • PC: Path Tracing, NVIDIA DLSS 4.5 with Ray Reconstruction, AMD FSR 4 (RX 7000+; FSR 2 fallback), Intel XeSS 2.0, DualSense haptics.

  • PC: system requirements have changed — update graphics drivers before playing.

  • Consoles: PlayStation 5 Pro support, Xbox Play Anywhere, multithreaded rendering on PS5.

  • Nintendo Switch 2: multiple playstyles, motion and gyro aiming, mouse sensor, touch screen, HD Rumble, VRR and HDR.

Fixes

  • Affects saves/builds

    Wine is Sacred: fast travel during the wine cellar objective no longer blocks progress. Not retroactive — affected players must load an earlier save.

  • Forgotten Wolf School gear diagrams now display after In the Eternal Fire's Shadow.

  • Right stick sensitivity and console HDR settings issues fixed.

FAQ

Will my skill points carry over?
No — they are reset and must be spent again in the new tree.
Does the Wine is Sacred fix repair a blocked save?
No. The fix isn't retroactive; load a save from before the issue.
Is this an official or confirmed patch-note list?
No. These are original fan summaries of secondary reporting. An exact official source has not been recorded.

Sources