Visuals & Rendering
A full lighting and shading pass on top of the 2022 next-gen work, with native DirectX 12 as the new foundation.
Detailed notes: Visuals & Rendering →Update research · Verification pending
These secondary-source summaries are retained for research, not presented as an announced release. Exact official changelist verification is still pending.
2022
The guide’s long-form walkthroughs are written against the original game and the 2022 next-gen update.
Verification pending
No exact official announcement or changelist source is recorded for these reported changes. Treat every summary below as unverified research, not release information.
A full lighting and shading pass on top of the 2022 next-gen work, with native DirectX 12 as the new foundation.
Detailed notes: Visuals & Rendering →The biggest change for returning players: skills now sit in a prerequisite-based tree with three ranks each — and existing skill points are reset.
Detailed notes: Gameplay & Skill Tree →Less menu friction: grouped loot, clearer quest tracking, and a meditation timelapse.
Detailed notes: Interface & Quality of Life →Photo Mode grows from a camera into a small scene-building tool.
Detailed notes: Photo Mode →A dedicated Accessibility menu and the Bard's Ballad preset, designed to reduce cognitive load.
Detailed notes: Accessibility →Mods can now be browsed and installed in-game across platforms through mod.io.
Detailed notes: Modding →The deepest technical upgrades land on PC, with new console and Switch 2 support.
Detailed notes: Platforms →